We create walls, floors, pipes, a neon logo and other objects to go around the scene. ![]() Then it's time to build an environment for our fighter girl to exist in. To view all of this we build a simple studio with lights and a HDRI image.Īfter we create a rig and learn about various ways to bind objects to it our character is ready to be posed in countless ways using shape keys and the pose library. We create clean UV's for texture painting and forge detailed PBR textures for the clothes and wizard staff using nodes. In the modeling section we add hair, jewelry, clothes, belts, an arm bandage, high heels and a wizard staff so our girl is ready to fight evil. After we create a really clean retopology we can project all of that detail back on a mesh with only a fraction of the vertices used in the sculpt. Then with only a few brushes we create a highly detailed sculpt keeping accurate anatomy in mind. We start out with a blockout following the reference art provided with the course. Split up in modules the course will go over every discipline needed to accomplish beautiful renders. In this course I will be your pragmatic guide and show you step by step how to create an awesome poseable fighter girl in Blender! Hi and welcome! My name is Jan Boode, professional creator and educator in gamedesign and 3D. ![]() ![]() "Born as one of the chosen ones, trained from an early age by highly skilled martial artists and given a powerful wizard staff by an ancient druid our fighter girl battles injustice by destroying the bad guys whilst radiating nothing but confidence."
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